Fernando de Goes
fernando at pixar dot com
I am a principal research scientist at Pixar Animation Studios.
My research centers on numerical methods for geometry processing and computational physics.
I was awarded a SciTech Oscar in 2023 for coauthoring the design and development of Fizt2, Pixar's elastic simulation system. In 2023, I also became a member of the Academy of Motion Picture Arts and Sciences.
I received a PhD degree in computer science from Caltech in 2014 supported by a Google PhD Fellowship, and earned an engineering degree in 2006 and a master degree in 2009 from Unicamp (Brazil).
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Wig Refitting in Pixar’s Inside Out 2 SIGGRAPH Talks (2024) |
Stochastic Computation of Barycentric Coordinates SIGGRAPH / ACM Transactions on Graphics (2024) |
Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows SIGGRAPH Asia / ACM Transactions on Graphics (2023) |
Stylizing Ribbons: Computing Surface Contours with Temporally Coherent Orientations IEEE Transactions on Visualization and Computer Graphics (2023) |
Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental SIGGRAPH Talks (2023) |
A Procedural Approach for Stylized Bark Shading SIGGRAPH Talks (2023) |
Elemental Characters: Bringing Water to Life SIGGRAPH Talks (2023) |
Somigliana Coordinates: an elasticity-derived approach for cage deformation SIGGRAPH Conference Track (2023) |
Joint optimization of distortion and cut location for mesh parameterization using an Ambrosio-Tortorelli functional GMP / Computer-Aided Geometric Design (2023) |
Revamping the Cloth Tailoring Pipeline at Pixar SIGGRAPH Talks (2022) |
Hair Emoting with Style Guides in Turning Red SIGGRAPH Talks (2022) |
Character Articulation through Profile Curves SIGGRAPH / ACM Transactions on Graphics (2022) Nominated for the 21st VES Awards |
The Power Particle-In-Cell Method SIGGRAPH / ACM Transactions on Graphics (2022) |
FaceBaker: Baking Character Facial Rigs with Machine Learning SIGGRAPH Talks (2020) |
Garment Refitting for Digital Characters SIGGRAPH Talks (2020) |
Sculpt Processing for Character Rigging SIGGRAPH Talks (2020) |
Discrete Differential Operators on Polygonal Meshes SIGGRAPH / ACM Transactions on Graphics (2020) |
Sharp Kelvinlets: Elastic Deformations with Cusps and Localized Falloffs DigiPro (2019) |
Mesh Wrap based on Affine-Invariant Coordinates SIGGRAPH Talks (2019) |
Anisotropic Elasticity for Inversion-Safety and Element Rehabilitation SIGGRAPH / ACM Transactions on Graphics (2019) |
Analytic Eigensystems for Isotropic Distortion Energies ACM Transactions on Graphics (2019) |
Patch-based Surface Relaxation SIGGRAPH Talks (2018) |
Automating the Handmade: Shading Thousands of Garments for Coco SIGGRAPH Talks (2018) |
Dynamic Kelvinlets: Secondary Motions based on Fundamental Solutions of Elastodynamics SIGGRAPH / ACM Transactions on Graphics (2018) |
Stable Neo-Hookean Flesh Simulation ACM Transactions on Graphics (2018) |
Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity SIGGRAPH / ACM Transactions on Graphics (2017) |
Optimal Voronoi Tessellations with Hessian-based Anisotropy SIGGRAPH Asia / ACM Transactions on Graphics (2016) |
Subdivision Exterior Calculus for Geometry Processing SIGGRAPH / ACM Transactions on Graphics (2016) |
Vector Field Processing on Triangle Meshes SIGGRAPH Courses (2016) |
Discrete connection and covariant derivative for vector field analysis and design ACM Transactions on Graphics (2016) |
Vector Field Processing on Triangle Meshes SIGGRAPH Asia Courses (2015) |
Convolutional Wasserstein Distances: Efficient Optimal Transportation on Geometric Domains SIGGRAPH / ACM Transactions on Graphics (2015) |
Power Particles: An incompressible fluid solver based on power diagrams SIGGRAPH / ACM Transactions on Graphics (2015) |
Discrete 2-Tensor Fields on Triangulations SGP / Computer Graphics Forum (2014) |
Geometric Discretization through Primal-Dual Meshes Caltech PhD thesis (2014) |
Space-Time Editing of Elastic Motion through Material Optimization and Reduction SIGGRAPH / ACM Transactions on Graphics (2014) |
Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra SIGGRAPH / ACM Transactions on Graphics (2014) |
Weighted Triangulations for Geometry Processing ACM Transactions on Graphics (2014) |
The Power of Orthogonal Duals Mathematical Progress in Expressive Image Synthesis I (2014) |
On the Equilibrium of Simplicial Masonry Structures SIGGRAPH / ACM Transactions on Graphics (2013) |
Geometry Processing with Discrete Exterior Calculus SIGGRAPH Courses (2013) |
Feature-Preserving Surface Reconstruction and Simplification from Defect-laden Point Sets Journal of Mathematical Imaging and Vision (2013) |
Blue Noise through Optimal Transport SIGGRAPH Asia / ACM Transactions on Graphics (2012) |
HOT: Hodge-Optimized Triangulations SIGGRAPH / ACM Transactions on Graphics (2011) |
An optimal transport approach to robust reconstruction and simplification of 2D shapes SGP / Computer Graphics Forum (2011) |
Exoskeleton: Curve Network Abstraction for 3D Shapes Computer & Graphics (2011) |
Trivial Connections on Discrete Surfaces Revisited: A Simplified Algorithm for Simply-Connected Surfaces Technical Report (2010) |
Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets SGP / Computer Graphics Forum (2010) |
Spectral Surface Analysis and Applications in Computer Graphics Unicamp MSc thesis (2009) |
A Hierarchical Segmentation of Articulated Bodies SGP / Computer Graphics Forum (2008) |
A Simple and Flexible Framework to Adapt Dynamic Meshes Computer & Graphics (2008) |
Adapted Dynamic Meshes for Deformable Surfaces SIBGRAPI (2006) |