Fernando de Goes
fernando at pixar dot com

I am a principal research scientist at Pixar Animation Studios. My research centers on numerical methods for geometry processing and computational physics. I was awarded a SciTech Oscars for coauthoring the design and development of Fizt2, Pixar's elastic simulation system. I received a PhD degree in computer science from Caltech in 2014 supported by a Google PhD Fellowship. Before Caltech, I attended Unicamp (Brazil) where I earned an engineering degree in 2006 and a master degree in 2009.